Dead Rising 2 | Table of Contents
|Dead Rising 2 Original Soundtrack Type = Soundtrack|
|Genre||Video game soundtrack|
The Dead Rising 2 Original Soundtrack is the soundtrack of video game music from Dead Rising 2.
Music Composer Oleksa Lozowchuk explained: "Making Muzak is also a lost art, so we worked hard to make DR2's mall music both as inspiring, and as forgettable as possible. The premise was to have it authentically attractive for older / senior people who wanted to feel young again. Depending on the circumstance, the contrast the Muzak provides during gameplay, can be quite comical, especially when the user is in the middle of a zombie onslaught, and they have to pause the game momentarily to answer a phone call. Soothing sounds will wash over them, and prepare them to enter back into the world of Fortune City."
Music Composer Oleksa Lozowchuk explained: "The Casinos were themed, so I focused on creating music that would immediately give the user a sense of the space they were entering...A lot of the environmental music had to be written before the locales were fleshed out in the world ... so I'd look at one-line names of places on map legends and throw caution to the wind. Everything is viying for the users 'attention in Fortune City, so we needed attractive music that could add real character to the visually stimulating environments and the elements within."
|Americana Casino||The Americana needed a mixture of barRock, glam Rock, Rockabilly, Country/Bluegrass, and Zydeco. So I tracked a lot of different guitars, banjo, keyboards, and drums for those sections.|
|Atlantica Casino||The Atlantica Casino needed a Poseidon-like theme, so I did an Enya-like track with a great female vocalist, Kami Lofgren. I got her to multi-track endless vocal harmonies, and to mimic dolphin cries and sing Latin words that conjured the underworld ...|
|Yucatan Casino||The Yucatan Casino needed a jungle/tribal feel, so I culled many different references on You tube and created a Mayan-like sound scape with various wooden flutes , south-American and African percussion, and down pitched Hangdrums, etc..|
|Slot Ranch Casino||The Slot [Ranch] Casino has a vintage el-cheapo feel to it that is less glamorous than the others, so I did some Wonderland 70s type music replete with tons of sleazy lead synth lines, and over the top analogue keyboard sounds, and even some distorted cello ..|
|Palisades Mall and Royal Flush Plaza||The two malls, the Pallisades (sic) and the Royal Flush, mirrored much of DR1's use of Muzak in the corridors and bathrooms ... so we went with consistency in these types of tracks, since it gave the world its own character ... there was Zamfir-type panflutes, old DX7 electric pianos, Simmons electric drums, schmalzy glissandi strings, Loveboat flugel horns, nylon stringed acoustic solos, shakers, brush kits , more shakers, etc ... in real life, obviously, they pump in whatever Satellite feed that has every type of music imaginable ... but we didn't have the space for such variety, and it proved to be too memorable when the tracks repeated themselves ... as I mentioned earlier, we focused on music that was almost forgettable: if you removed it, you would sense a loss of some dark humour at play|
|Food Court||[T]he Food Court area music was themed to each restaurant, keeping things festive with Mariachi (violins, tenor guitars, trumpets, handclaps, etc.), Django Jazz, Latino-Lounge (double tracked octave split bass lines with grooves), Italian godfather-like music (mandolins, harmonica, lonely operatic tenor, etc ...)|
|strip clubs and peep shows||Oh, and the strip clubs and peep shows had their own appropriate music that would elicit natural responses. Oh, and the strip clubs and peep shows had their own appropriate music that would elicit natural responses.|
- ↑ a b Barkan, Jonathan. Exclusive Interview: Composer Oleksa Lozowchuk 'Dead Rising 2', Bloody Disgusting.
- Barkan, Jonathan. Exclusive Interview: Composer Oleksa Lozowchuk 'Dead Rising 2', Bloody Disgusting.