Dead Rising 2 | Table of Contents
- Full walkthrough with cutscenes Introduction (Dead Rising 2)
Dead Rising 2 opens up with Chuck Greene and his daughter Katey in the Fortune City Arena. A series of cinematics make it clear that Chuck is a contestant on Terror Is Reality XVII: Payback, competing for money towards his daughter's much-needed doses of Zombrex. The player must finish a round of TIR before advancing on towards the open world of Fortune City.
Whether the player come in first or last only affects the amount of reward money they receive. In either case, characters still remain "disappointed" in Chuck's performance, as they all know he does not enjoy competing. After he washes up and changes, Chuck goes looking for his daughter as well as some more Zombrex. The elevator is disabled from a sudden explosion and Chuck crawls out into the zombie-infested hallways behind the arena.
The player must find Katey, who is hiding in a locker in the Green Room, and escape the arena in search of the Safe Room. After leaving the arena, a cutscene follows of Chuck and Katey making it to the Safe Room and meeting some key characters of the game, including Stacey Forsythe and Raymond Sullivan. Chuck quickly realizes that he has no Zombrex, as there is no supply in the Safe Room, and Katey will need some soon.
- Full walkthrough with cutscenes Zombrex 1.
Katey has been infected since the outbreak in Las Vegas and she needs a dose of Zombrex every 24 hours to stay alive. Without any in hand, Chuck must venture out into the zombie-infested Fortune City. There is a pharmacy in Roy's Mart, at the east side of Royal Flush Plaza, which may have Zombrex.
The player must travel to Roy's Mart, find Zombrex, and return it to Katey between 7:00 and 8:00am. Identical to all days, this task is split into two parts, Find Katey Zombrex and once the Zombrex is found, Katey will need Zombrex. At Roy's Mart, a cutscene shows three Looters ransacking the place for valuables and terrorizing the pharmacist for a safe. Chuck interrupts them asking for Zombrex. The looters close in on him asking him for money.
The player must kill all three looters in order to find the Pharmacy Key, which unlocks the room behind the counter, where a dose of Zombrex is on the table. From here, the player has the option of whether or not to save Denyce, the pharmacist. Chuck will receive a 5,000 PP Join Bonus and if she makes it back to the Safe Room alive, an additional 10,000 PP Escort Bonus.
A cutscene follows of Sullivan asking Chuck where he found the survivor(s)[note 1] and Chuck tells him that there are more. Sullivan tells Chuck he doesn't want any infected getting into the Safe Room.
After this, depending on how much time the player spent out of the Safe Room, Katey may be due for her next dose of Zombrex. After she is given the injection, Case 1-1: Big News begins.
Case 1-1: Big NewsEdit
- Full walkthrough with cutscenes Case 1-1: Big News
After giving Katey her daily dose of Zombrex, a cinematic follows of Chuck as he grabs himself a cup of coffee. Stacey Forsythe is watching the news as reporter Rebecca Chang broadcasts live from the Fortune City Hotel. She speculates that the outbreak occurred inside the Fortune City Arena during last night's TIR show. Security footage plays of a man wiring explosives to a gate holding back zombies, the gate exploding, and the zombies pouring into the hallways behind the arena. She says that the suspect is reported to be Chuck Greene, member of the zombie rights portest group CURE. Chuck is shocked by the report, as is Stacey. He tries to calm her and assure her that he is innocent and if he can find Rebecca Chang, he can prove it.
Case 1-2: Alive on LocationEdit
As Chuck is leaving the safe house, Sullivan gives him the maintenance room key. As Chuck is walking down the hallway between the Safe House and Royal Flush Plaza, another cutscene shows with zombies in the corridor. In a cutscene, the game shows Chuck how to build his first combo weapon, the Spiked Bat.
Case 1-3: InsecurityEdit
Full walkthrough with cutscenes Case 1-3: Insecurity.
Chuck follows Rebecca Chang to the security room to see the security tapes there. In the security room, the staff has been killed and any evidence destroyed. Stacey calls to tell Chuck that he needs to return to the Safe House. Sullivan has seen Chuck on television and is threatening to kick Katey out of the safe house.
Case 1-4: AllianceEdit
Full walkthrough with cutscenes Case 1-4: Alliance.
After Sullivan leaves Stacey, Chuck, and Rebecca enter an alliance. Stacey will continue to monitor the cameras, while Rebecca and Chuck will attempt to find out how the zombie breach occurred.
Case 2-1: Sign of LifeEdit
Stacey calls Chuck and asks him to come back to the security room, because Stacey is a worried about Katey. Chuck returns to check on Katey, who is asleep on the couch. As Stacey and Chuck are talking, Stacey notices movement on the security camera. Several organized men appear to be moving equipment in the underground tunnels. Chuck says, "It's a lead - the only one we've got. It could be whoever's doing this to us," and decides to examine it further.
Case 2-2: Ticket to RideEdit
- Full walkthrough with cutscenes: Case 2-2: Ticket to Ride.
Chuck arrives just as Tyrone King is exiting a train. Tyrone orders his three mercenaries to take care of Chuck and closes a metal gate. After Chuck defeats the three mercenaries, he throws a fourth mercenary off his bike. The bike breaks through the gate.
Chuck retrieves the bike and chases after Tyrone's train. Chuck takes a ramp and jumps onto the train. He battles several more mercenaries.
At the head of the train Chuck confronts Tyrone. Tyrone admits to framing Chuck. He then unlatches the engine from the rest of the train, and beginnings shooting at Chuck.
The unlatched wagons comes to a stop and Stacey calls, asking Chuck's status. He explains that Tyrone framed him. Stacey responds that his concern should be Katey's daily Zombrex dose.
Chuck finds a key on the ground next to the train wagon.
Zombrex can also be obtained from the Side Mission Code Blue where Chuck finds Sven Blaaborg at One Little Duck Bingo trying to give CPR to Tim Duggan. After getting him to the bunker, he will give Chuck one zombrex dose. Other hidden zombrex locations can be found on the Zombrex page, which includes a video.
Case 3 is where things really start to heat up in Dead Rising 2. You'll need to take out TK's Mercenaries before they rob the vaults of the main casinos. Below are key points in finding the mercenaries, and helpful tips on quick ways of getting them out of the way. Remember, you need to destroy the drills!
Case 3-1: Boom TownEdit
This is a big mission and you'll Definitely want to get it As SOON as possible. Note that it is basically a background mission that you can do in parts, so pick it up quickly and try and finish it throughout the day of gameplay. You also have enough time to save some citizens in the mean time.
Case 3-2: Run for the MoneyEditPretty simple in concept and in execution. There are mercenaries trying to break into the casino vaults across Fortune City. You need to kill the mercenaries and destroy their drilling machines.
Remember you really need to try and do these throughout the day. Don’t wait until the last minute, because you will receive a fourth heist once you destroy the third. You will not recieve any extension to your time. So don't wait! get it done and out of the way. The actual process is pretty clear. There are mercenaries set up in the Cashier’s Rooms in the Yucatan, Slots Ranch and the Americana.You’ll be able to spot the mercenaries by looking for and/or hearing their gunfire. The two door guards will have to hold off the nearby zombies.
Each Cashier room should have two door guards and at least Three to Five guards inside. They all have mercenary assault rifles, (Which is amazing for survivor 'Left 4 Dead' groups, Esp with the Leadership magazine.)The best way to destroy and get mercenaries out of the way, because we all know, they're annoying! If you have gotten the combo card (Or haven't) grab a fire axe and a sledge hammer. Fire axe can be found inside the safe house near the control room, and the sledgehammer can be find close to the first maintenance room, It creates the Defiler which is an AMAZING two-hander, kind of slow, but extremely powerful. It can One-shot the mercenaries and it gets them out of the way, It is also Wonderful for destroying the drill extremely quickly.
Case 4 in DR2 just boils down to a unique psychopath fight. You will need to kill the Katana wielding twins in the Shoal Nightclub above the Yucatan in order to save Rebecca Chang from her "Source." IF you need help killing the twins, Just look below!
Case 4-1: The SourceEdit
This is basically just a psychopath fight and less of a story mission. You will need to prepare for it, since I've heard most people are having trouble killing the Twins. It's actually really easy to kill Amber and Crystal Bailey if you know what you're doing. Mix up a few 'Painkillers' before the fight (I say about 2) if you want to make things easy you can do this at Juggz on the Platinum strip or the Americana casino. But honestly, you could probably get by just drinking all the alcohol around the Shoal club during the fight. (Remember though, 3 beers for Chuck equals Puking Party.)
Bring Shotguns, Shotguns do amazing damage to the girls, you're also next to the Palisades Mall, so if you need shotguns, there is the Open range gun store. Bring a Decent melee weapon as well. A nail bat or knife gloves should be fine. If you can, find the LMG (along with a zombrex) in the middle of the Yucatan Casino (the location is shown in a video in Zombrex 2.) Then find the Robot bear inside the Yucatan Casino, go find the Maintenance room and create 'Freedom Bear!' Freedom Bear is Godly to this fight, place it in a corner, while looking at Rebecca (you'll know what I mean) and just run around rebecca all day if you want, just careful, those twins are Kong Fu crazy!
Killing the twins:
They only have on real attack, They both use Katanas and attack in unison (Or.. try to do so). The two run around in opposite directions around the club and try to meet in the center for an attack run. If you don't roll or jump out of the way, then they will knock Chuck down and take away a block or two of health. They'll also run away before you can get up. And sometimes, they'll step on his Crotch. You only need to kill one of the twins, Which makes it even easier! You just need to Tunnel vision one target! Hurray!
Remember, Freedom bear is extremely amazing in this fight, just place it properly and it's an easy win.
Already a video on the Zombrex location on the Zombrex page. But besides that you can buy zombrex from the Pawn shops, they cost a hefty amount. There is a magazine called "Bargaining 1" which reduces the cost of the Pawn shop items by 10%.
Case 5 is the quick wrap-up to the normal mode of DR2. Completing case 5 will complete the first section of the story and unlock the first major part of overtime mode. if you need help stopping TK's helicopter, just look below for useful tips.
Case 5-1: Stake OutEdit
Need to get to the Safehouse rooftop to see where TK's helicopter lands, All you need to do is show up on time, extremely easy. Don't be late!
Case 5-2: The GetawayEdit
TK is trying to get away in a helicopter and we need to stop him. This is a really quick fight once you have the tactics down. Go ahead and make a few painkillers at Juggz on the Platinum Strip if you don't already have some. It's good to be able to heal in case you make a mistake in the helicopter battle.
The helicopter battle is actually REALLY easy as soon as you get the rhythm.
The helicopter starts out right next to the winch and it's at your level. It will overpower the winch with a little effort and swing around in front so that the machine gunner will fire at you. It will also sometimes curve over to the side of the rooftop.
The only way to damage the helicopter is by throwing things at it. There's plenty of stuff on the rooftop so you should be fine. Aim for the rotor to be sure that you hit it. Hitting the button on the winch will reel the helicopter back down to your level for some easy and free damage. It is STILL possible to hit the rotor while the helicopter is free though.
If you need health, there is some food near Rebecca Chang.
Zombrex 4EditOn the Sub mission Mail Order Zombrex, you defeat a psychopath and gain a zombrex which adds to the collection. Video to show how to defeat him if you're having problems.
Case 6-1: Help ArrivesEdit
Case 6-2: Last StandEdit
Case 6-3: Lean on MeEdit
Case 6-4: BreachEdit
Case 7-2: The Only LeadEdit
Case 7-3: What Lies BeneathEdit
Sullivan has escaped the Safe House and is fleeing Fortune City with the evidence that can clear Chuck's name. As the player enters the maintenance area in Royal Flush Plaza a countdown shows up on screen labeled: TIME UNTIL FIRE BOMB. A cutscene after the player exits the maintenance hallway shows Chuck running out into Royal Flush Plaza, calling Stacey, and telling her that he's lost Sullivan. Stacey replies negatively, but tells Chuck she'll keep looking. An urgent message from Stacey eventually comes in on the transceiver, telling Chuck that she saw Sullivan heading for Fortune Park. If the player is beyond this, a message comes in, telling Chuck that Sullivan is trying to break open the locked elevators in the Yucatan Casino.
Chuck must travel to the Yucatan if he is not already there, find the open elevator located in the back near the restrooms, and take it to the roof. Exiting the elevator, Chuck is just below the rooftop where Sullivan is escaping. The player must move through the zombie infested room, up the stairs, and outside. A cutscene follows of Chuck confronting Sullivan, who is suiting up for a surface-to-air recovery or a Skyhook. Sullivan explains what the purpose of the Fortune City operation was. It becomes clear that Phenotrans, in order to keep a constant supply of Zombrex, plans on purposely causing outbreaks in order to harvest Queens. Chuck examines the ironic nature of this, as while they are attempting to save lives, they are killing just as many in the process. It is also explained that Tyrone King's heist was out of his own greed and his only task in the operation was to pinpoint a scapegoat. At the end of the cutscene, Chuck realizes that Phenotrans was also responsible for the Las Vegas outbreak and the death of his wife, as well as the infection of his daughter. In response Sullivan exclaims, "Everything that we have done has been absolutely necessary!"
After the cutscene, the player must defeat Sullivan, who stays on top of the scaffolding and throws down flares which serve as targets for the plane's missiles. Sullivan also has a handgun, which he will draw when Chuck is near. If Chuck is on the scaffolding, Sullivan will fight and charge him with his bare hands. If the player attempts to attack Sullivan with a melee weapon, Sullivan will grab Chuck slam him to the ground. The equipped weapon will fall out of Chuck's hand and off of the scaffolding as well.
Upon defeating Sullivan, a cinematic shows the plane firing upon Chuck, who falls down next to Sullivan on the scaffolding. Sullivan grabs his briefcase and deploys the balloon. He tells Chuck, "We're the good guys, Chuck. Not You." As Sullivan stands, Chuck attaches a carabiner, which is mounted to a railing, to Sullivan's belt. The plane hooks the balloon and Sullivan is mangled upon the scaffolding. Chuck uses Sullivan's phone to call Channel 6 Action News. He tells them who he is and offers "the scoop of a lifetime" as long as they send rescue helicopters. The helicopter comes and regardless of how many survivors the player has managed to rescue, only two of the original survivors in the Safe Room board the helicopter. Chuck asks the two survivors if they have seen his daughter, but they haven't. He tells the pilot to leave, because he has to find Katey.
Chuck enters the deserted Safe Room and only finds Katey's backpack. 72 hour mode ends and the credits roll.
Chuck cannot find Katey as the survivors are leaving on a helicopter. He lets the helicopter leave, and returns to the Safe House. As Chuck realizes Katey and Stacey missing, he receives a call from Tyrone, and the game goes into Overtime and extra 24 game hours of game play.
If Chuck wants to see Katey and Stacey again, he needs to run a series of fetch-quests for Tyrone around Fortune City. This mode culminates in a boss-fight with Tyrone himself. After collecting all the items, Chuck must go to the Arena. He is knocked out, and wakes up faced with fighting Tyrone, unarmed, while Stacey and Katey are being winched down to a crowd of zombies. Defeating Tyrone results in the best ending, Ending S.
Frank West is mentioned many times throughout the game.
- ↑ Sullivan asks, "Where on earth did you find 'em?" regardless of how many survivors the player returns with.