|Location||Brockett Gas Station|
|Starts||Sept. 12, 7 pm to 8 pm|
|Dead Rising 2: Case Zero Cases|
Defeat Jed Wright.
Chuck: Hey, buddy. Sorry if this is your place, we just needed to get some supplies.
Jed Wright: Well all right, a little'un.
Jed: Perfect to complete my collection.
Chuck: What the hell are you talking about?
Chuck: You stay away from her!
Jed: Zombies are good huntin' son.
Jed: Kinda like shootin' people, but without all the legal hassle.
Jed: The outbreak's been a pile of fun.
Jed: I never liked that fellah next door anyhoo.
Chuck: Hey, whoa, whoa whoa, listen. She's not a zombie.
Chuck: She's just a little girl.
Jed: Oh, I seen you give here that shot. She's a zombie all right.
Jed: Come on now, step aside, let ol' Jed finish the job.
Jed: There's no call for that, now.
Jed: You know it's just a matter of time.
Jed: So I'm just doing you a favor
Jed: Better now than later!
Jed: Come on out now, little'un.
Chuck: You're not going to hurt her. Not over my dead body!
Jed: I done had enough you, zombie lover. Get outta my way!
Once Jed is defeated, the boomstick weapon will be left behind. The boomstick is an easy way to level up Chuck by gaining quick prestige points by using the heavy attack to stab and lift zombies into the air and for 2,500 prestige points per kill.
The boomstick will respawn where Jed dropped it each time that Chuck exits and then reenters the gas station junkyard.
- "Pyschopaths, however, have not changed one bit. These survivors were one of the most frustrating parts of the first Dead Rising game, as there was really no difference between killing a psycho and killing a zombie except that the psychos are faster, usually have ranged weapons and apparently have a greater resistance to pain than something which cannot feel pain. They were annoying before and that hasn't changed, as evidenced by the sole psychopath encounter in Case Zero. There is no joy in fighting the game's boss whatsoever, just frustration, annoyance and misery."
- "Psychopaths haven't changed much, situational bosses with massive energy bars still require full shotgun clips fired into them to die."
- "There actually isn't a lot of music to be had in Case Zero, so the ambiance and sound effects really carry the load here, but as players get to the end, the psychopath fight and escape sequences really pump out suitable music to get players going."
- "[Case Zero] also features a psychopath boss fight that I found particularly entertaining, mostly because the character you're required to fight with is extremely well-designed, and while the fight itself is kind of hokey and awkward, it's still one of the better moments of the prequel."
Escaping Still CreekEdit
- ↑ a b c d Hall, Kevin. Dead Rising 2: Case 0 Walkthrough, IGN, (September 6, 2010).
- ↑ Review: Dead Rising 2: Case Zero, Destructoid, (August 31, 2010).
- ↑ Squires, Adam. Dead Rising 2 Case Zero review, Gamedot, (September 7, 2010).
- ↑ Tatsujin, DJ. Review: Dead Rising 2: Case Zero (Xbox 360), Die Hard Game Fan, (August 31, 2010).
- ↑ Stewart, David. Review: Dead Rising 2: Case Zero, Spawn Kill, (August 31, 2010).